Trials In Tainted Space Best Ship
2021年5月8日Download here: http://gg.gg/uj783
*2List of Ships
*3Ship Stats
*Trials In Tainted Space Guide
*Trials In Tainted Space WikiShips
Ships are primarily used for transporting Captain Steele and his crew
Aside from transportation, there are a few extra things Steele can do while inside their ship.
Home / Trials in Tainted Space. Though I did get to prowl around doing my best soldier 76 cosplay. I did some work on blocking out some more stuff for ships. Trials in Tainted Space. Contribute to Linulanielly/Trials-in-Tainted-Space development by creating an account on GitHub. Ship Equipment 2200 Machine Gun: 100 100 Kinetic 0 25 -5 0 Bullet Full-Auto Fire Ship Equipment 1300 Missile Bay: 90 45 Kinetic 45 Burning 0 30 10 0 (none) Full-Auto Fire Ship Equipment 1300 Thermal Cannon: 365 365 Burning 0 45 -10 -5 Energy Weaponry Energy Weapon Ship Equipment 2000. RWBY: Trials In Tainted Space by DrGairyuki Fandoms: RWBY, Trials in Tainted Space (Video Game) Explicit; Choose Not To Use Archive Warnings, No Archive Warnings Apply; F/F, F/M, Gen, M/M, Multi, Other; Work in Progress; 04 Aug 2019.
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Ships are also used in ship combat against other ships.Trials In Tainted Space GuideList of ShipsAcquirable Ships Stats below are as purchased/obtained if all player stats are at 0Armor Stats Name Shields Shield Def Armor Armor Def Max Energy Power
Generation Agility Sensors Systems Thrust Accuracy Evasion Module/
Crew
Capacity Weapon
Capacity Fixed
equipment Storage
space Misc Base PriceCasstech Z14 3000 20 2015 30 200 25 20 14 25 33 21.5 36.5 4 2Machine Gun 10 Preinstalled: Laser Cannon 27200Ova’LEK 3500 30 2515 20 350 15 40 40 30 32 55 56 6 4(none) 20 34999Colt XLR 1000 10 5015 40 250 32 25 30 15 40 32.5 45 6 3Machine Gun 30 26399Spearhead SS 3000 20 1515 15 250 20 35 25 35 35 42.5 52.5 6 4Laser Cannon
EM Cannon 20 44999Moondast Gruss 0 0 7015 50 300 38 10 20 20 45 30 32.5 4 3Coil Cannon
Repair Module 5 50000MS-XI 5000 30 2015 20 300 50 26 45 40 25 75 38.5 9 4Missile Turret
Shield Booster 30 249999Clydesdale K7 3000 20 2515 10 200 25 10 35 20 40 30 22.5 14 2EM Turret 50 Bonus crew capacity + 2 299999Sledgehammer 4000 30 4015 50 300 50 45 20 45 45 32.5 62.5 7 4Thermal Cannon
Shield Disruptor
25 (Wardrobe)
25 (Equipment)
10 (Consumables)
10 (Valuables)
10 (Toys) 399999Sidewinder 6000 30 6015 45 400 85 30 65 55 120 92.5 90 10 3Heavy Armor 30 1499967Blade 3500 60 3500 60 350 75 70 25 50 45 62.5 92.5 8 4Laser Cannon
Missile Turret 40 800855Enemy Ships Stats below are as during combat thus as affected by upgrades
Armor Stats Name Shields Shield Def Armor Armor Def Max Energy Power
Generation Agility Sensors Systems Thrust Accuracy* Evasion* Modules
InstalledModified Z7 500 20 3515 20 150 30 40 20 15 40 12.5 55Machine Gun
Thermal Cannon
Repair ModuleDr. Teyaal’s MS-XI 6000 50 2015 10 400 50 26 100 70 25 125 33Thermal Cannon
Laser Cannon
Coil Cannon
Shield Upgrade
Tuned Emitters
Shield Vampire
Capacitor Bank
Shield DisruptorStar Viper Spearhead SS 2000 20 4515 55 250 50 35 25 35 35 42.5 52.5Sensor Suite
Stealth Field Generator
Heavy Armor
Heavy Armor
* Accuracy and evasion stats have to be calculated manually and may be wrong
NetDrive 3.8.835 Crack Full Key Download 2019 Latest also authorizes you to unexpectedly release video, audio & executable files by way of the manner of your online connection; it claims what may quite thoroughly take like an essential interface, by merely a rare option provided in the number one window. NetDrive 3.14.309 Crack + Serial Torrent Windows + Mac NetDrive 3.14.309 Crack is an application developed specifically for connecting local hard drives. In addition, storage such as WEBDAV and the File Transfer Protocol ( FTP) should also be withdrawn. Thus, in Windows Explorer people can transfer data by drag and drop files. Netdrive crack download full. NetDrive 3.8.987 Crack is a special app that is used to connect local hard drives. Instead of this, it can remove storage like WEBDAV or FTP (File Transfer Protocol). Download link for NetDrive 3: Download NetDrive 3 Full Cracked Software + Keygen & Crack. If you discover any issue associated to our complete NetDrive 3, please contact us and we will have a hard time to solve your problem. We want to make delighted all our users. Our leading developers are all set to assist you at any time.Ship Stats
List of stats and their purposesExplanation Shields
* First layer of health a ship has. Can be regenerated in combat with certain ship gadgets and will fully regenerate after leaving combat. Shield Def
* Reduces the damage taken to the ship’s shield health per an attack. Making it more effective against double shot and full auto Ship weapons. Armor
* The second and final layer of health a ship has. Can be regenerated in combat with certain ship gadgets, or slowly outside of combat by a dockmaster NPC such as Vahn or Shekka if she is a crew member. Requires a ship to be in port for repairs. Armor Def
* Reduces the damage taken to the ship’s armor health per an attack. Making it more effective against double shot and full auto Ship weapons. Ship Energy Store
* The maximum amount of energy a ship can store at any one time. Ship energy is used to fire weapons and use certain ship gadgets. You will always begin combat with full ship energy. Ship Energy Generation
* The amount of energy a ship will generate each combat turn. Using the Recharge! ability will double the ship’s energy generation for that round, but prevent the use of other equipment. Agility
* The primary stat used to calculate ship evasion. Is twice as effective at increasing evasion. Sensors
* The primary stat used to calculate ship accuracy. Is twice as effective at increasing accuracy. Systems
* Secondary stat used to calculate ship accuracy. Is additionally used offensively and defensively for ’system checks’ in combat. Thrust
* Secondary stat used to calculate ship evasion. Is additionally used in combat to determine escape chance when using Escape!. Accuracy
* Determines the chance to hit with the ship’s weapons when using Battle! during combat. Evasion
* Determines the chance a ship has to completely avoid damage from an attack. Can be boosted during a combat round when using Evade! at the cost of preventing ship equipment use for that combat round. Module/Crew Capacity
* The amount of space a ship has to install ship equipment. Empty modules can instead be used to increase crew capacity. Weapon Capacity
* The number of hardpoints a ship has to install ship weapons. Unless otherwise noted, ship weapons also require a module. Fixed Equipment
* Ship weapons, upgrades and gadgets that can not be removed and do not count against the ship equipment limit. Storage space
* Determines total space per item type (Wardrobe, Equipment, Consumables, Valuables, and Toys) in Storage that a ship can hold. Bonus crew capacity
* Additional crew capacity that is not affected by Module/Crew Capacity.Calculated Values
Below is a list of how to calculate certain ship variables (prior to ship ownership and item bonuses)
Evasion
* Ship thrust/2 + Ship agility
Accuracy Gmail account creator online, free.
* Ship systems/2 + Ship sensorsShip Stat Bonuses
Ships owned by Captain Steele receive a bonus to certain stats based on Steele’s own stats
Evasion
* +Reflexes/4
Accuracy
* +Aim/4
Armor
* +(Physique/(Steele’s level *50)*100)% Bonus armor
* The highest achievable bonus is*
* 12% at max physique with Quivering Quasarstatus effect and Signet of Bravery as accessory equiped
* 10% at max physique without bonuses
Shields
* +(Willpower/(Steele’s level *20)*100)% Bonus shields
* The highest achievable bonus is*
* 30% with ’Iron Will’perk
* 25% without ’Iron Will’perk
Weapon Damage (hidden)
* +Aim/2
* Highest achievable bonus is calculated at level 10, without the Perfect Simulantstatus effect as it requires the use of certain Fated Names or save editing to acquire. Retrieved from ‘https://wiki.smutosaur.us/TiTS/index.php?title=Ships&oldid=37883’
*1Ship weapons
*1.2Non-turret weapons
*1.3Turret weapons
*1.4All Ship weaponsShip weapons
Ship weapons are all the items that can be equipped as a ship weapon.
Each non-standard weapon requires a Mod/Crew Capacity slot to install
Weapons with the turret flag require a crew member capable of piloting them
List of crew members capable of piloting turretsFlags Double Shot
* Weapon fires twice per a combat round Full Auto
* Weapon fires four times per a combat round Crewed Turret
* Requires a crew member to fire the weaponNon-turret weaponsTrials In Tainted Space Wiki
Weapons that do not require a crew member capable of piloting turrets to functionList of non turret weapons weaponsRanged Weapon Stats Name Physical Damage Detailed Damage Defense Energy Use Accuracy Evasion Damage Flags Special Flags Misc Base PriceCoil Cannon 500 500 Kinetic -10 70 0 0 Bullet
Energy Weaponry Energy Weapon
Ship Equipment 4500EM Cannon 150 150 Electric 0 46 0 0 Bullet
Energy Weaponry Energy Weapon
Double Shot
Ship Equipment 1800Laser Cannon 350 350 Burning 0 60 0 0 Laser
Energy Weaponry Energy Weapon
Ship Equipment 2200Machine Gun 100 100 Kinetic 0 25 -5 0 Bullet Full-Auto Fire
Ship Equipment 1300Missile Bay 90 45 Kinetic
45 Burning 0 30 10 0(none) Full-Auto Fire
Ship Equipment 1300Thermal Cannon 365 365 Burning 0 45 -10 -5 Energy Weaponry Energy Weapon
Ship Equipment 2000Turret weapons
Weapons that require a crew member capable of piloting turrets to functionList of turret weapons weaponsRanged Weapon Stats Name Physical Damage Detailed Damage Defense Energy Use Accuracy Evasion Damage Flags Special Flags Misc Base PriceEM Turret 150 150 Energy 0 92 0 0 Bullet
Energy Weaponry Crewed Turret
Full-Auto Fire
Energy Weapon
Ship Equipment 4500Laser Turret 350 350 Burning 0 120 0 0 Laser
Energy Weaponry Crewed Turret
Double Shot
Energy Weapon
Ship Equipment 2750Machine Gun Turret 190 190 Kinetic 0 50 -5 0 Bullet Crewed Turret
Full-Auto Fire
Ship Equipment 1625Missile Turret 180 90 Kinetic
90 Burning 0 60 10 0(none) Crewed Turret
Full-Auto Fire
Ship Equipment 1625All Ship weapons
Below is a list of all weapons for comparison purposesList of all ship weaponRanged Weapon Stats Name Physical Damage Detailed Damage Defense Energy Use Accuracy Evasion Damage Flags Special Flags Misc Base PriceCoil Cannon 500 500 Kinetic -10 70 0 0 Bullet
Energy Weaponry Energy Weapon
Ship Equipment 4500EM Cannon 150 150 Electric 0 46 0 0 Bullet
Energy Weaponry Energy Weapon
Double Shot
Ship Equipment 1800EM Turret 150 150 Energy 0 92 0 0 Bullet
Energy Weaponry Crewed Turret
Full-Auto Fire
Energy Weapon
Ship Equipment 4500Laser Cannon 350 350 Burning 0 60 0 0 Laser
Energy Weaponry Energy Weapon
Ship Equipment 2200Laser Turret 350 350 Burning 0 120 0 0 Laser
Energy Weaponry Crewed Turret
Double Shot
Energy Weapon
Ship Equipment 2750Machine Gun 100 100 Kinetic 0 25 -5 0 Bullet Full-Auto Fire
Ship Equipment 1300Machine Gun Turret 190 190 Kinetic 0 50 -5 0 Bullet Crewed Turret
Full-Auto Fire
Ship Equipment 1625Missile Bay 90 45 Kinetic
45 Burning 0 30 10 0(none) Full-Auto Fire
Ship Equipment 1300Missile Turret 180 90 Kinetic
90 Burning 0 60 10 0(none) Crewed Turret
Full-Auto Fire
Ship Equipment 1625Thermal Cannon 365 365 Burning 0 45 -10 -5 Energy Weaponry Energy Weapon
Ship Equipment 2000 Retrieved from ‘https://wiki.smutosaur.us/TiTS/index.php?title=Ship_weapons&oldid=35640’
Download here: http://gg.gg/uj783
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*2List of Ships
*3Ship Stats
*Trials In Tainted Space Guide
*Trials In Tainted Space WikiShips
Ships are primarily used for transporting Captain Steele and his crew
Aside from transportation, there are a few extra things Steele can do while inside their ship.
Home / Trials in Tainted Space. Though I did get to prowl around doing my best soldier 76 cosplay. I did some work on blocking out some more stuff for ships. Trials in Tainted Space. Contribute to Linulanielly/Trials-in-Tainted-Space development by creating an account on GitHub. Ship Equipment 2200 Machine Gun: 100 100 Kinetic 0 25 -5 0 Bullet Full-Auto Fire Ship Equipment 1300 Missile Bay: 90 45 Kinetic 45 Burning 0 30 10 0 (none) Full-Auto Fire Ship Equipment 1300 Thermal Cannon: 365 365 Burning 0 45 -10 -5 Energy Weaponry Energy Weapon Ship Equipment 2000. RWBY: Trials In Tainted Space by DrGairyuki Fandoms: RWBY, Trials in Tainted Space (Video Game) Explicit; Choose Not To Use Archive Warnings, No Archive Warnings Apply; F/F, F/M, Gen, M/M, Multi, Other; Work in Progress; 04 Aug 2019.
* Safely sleep
* Masturbate
* Shower to remove status effects including
* All types of cumflation
* Cum covered
* Mare musk
* Pussy plugged
* Sweaty
Ships are also used in ship combat against other ships.Trials In Tainted Space GuideList of ShipsAcquirable Ships Stats below are as purchased/obtained if all player stats are at 0Armor Stats Name Shields Shield Def Armor Armor Def Max Energy Power
Generation Agility Sensors Systems Thrust Accuracy Evasion Module/
Crew
Capacity Weapon
Capacity Fixed
equipment Storage
space Misc Base PriceCasstech Z14 3000 20 2015 30 200 25 20 14 25 33 21.5 36.5 4 2Machine Gun 10 Preinstalled: Laser Cannon 27200Ova’LEK 3500 30 2515 20 350 15 40 40 30 32 55 56 6 4(none) 20 34999Colt XLR 1000 10 5015 40 250 32 25 30 15 40 32.5 45 6 3Machine Gun 30 26399Spearhead SS 3000 20 1515 15 250 20 35 25 35 35 42.5 52.5 6 4Laser Cannon
EM Cannon 20 44999Moondast Gruss 0 0 7015 50 300 38 10 20 20 45 30 32.5 4 3Coil Cannon
Repair Module 5 50000MS-XI 5000 30 2015 20 300 50 26 45 40 25 75 38.5 9 4Missile Turret
Shield Booster 30 249999Clydesdale K7 3000 20 2515 10 200 25 10 35 20 40 30 22.5 14 2EM Turret 50 Bonus crew capacity + 2 299999Sledgehammer 4000 30 4015 50 300 50 45 20 45 45 32.5 62.5 7 4Thermal Cannon
Shield Disruptor
25 (Wardrobe)
25 (Equipment)
10 (Consumables)
10 (Valuables)
10 (Toys) 399999Sidewinder 6000 30 6015 45 400 85 30 65 55 120 92.5 90 10 3Heavy Armor 30 1499967Blade 3500 60 3500 60 350 75 70 25 50 45 62.5 92.5 8 4Laser Cannon
Missile Turret 40 800855Enemy Ships Stats below are as during combat thus as affected by upgrades
Armor Stats Name Shields Shield Def Armor Armor Def Max Energy Power
Generation Agility Sensors Systems Thrust Accuracy* Evasion* Modules
InstalledModified Z7 500 20 3515 20 150 30 40 20 15 40 12.5 55Machine Gun
Thermal Cannon
Repair ModuleDr. Teyaal’s MS-XI 6000 50 2015 10 400 50 26 100 70 25 125 33Thermal Cannon
Laser Cannon
Coil Cannon
Shield Upgrade
Tuned Emitters
Shield Vampire
Capacitor Bank
Shield DisruptorStar Viper Spearhead SS 2000 20 4515 55 250 50 35 25 35 35 42.5 52.5Sensor Suite
Stealth Field Generator
Heavy Armor
Heavy Armor
* Accuracy and evasion stats have to be calculated manually and may be wrong
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List of stats and their purposesExplanation Shields
* First layer of health a ship has. Can be regenerated in combat with certain ship gadgets and will fully regenerate after leaving combat. Shield Def
* Reduces the damage taken to the ship’s shield health per an attack. Making it more effective against double shot and full auto Ship weapons. Armor
* The second and final layer of health a ship has. Can be regenerated in combat with certain ship gadgets, or slowly outside of combat by a dockmaster NPC such as Vahn or Shekka if she is a crew member. Requires a ship to be in port for repairs. Armor Def
* Reduces the damage taken to the ship’s armor health per an attack. Making it more effective against double shot and full auto Ship weapons. Ship Energy Store
* The maximum amount of energy a ship can store at any one time. Ship energy is used to fire weapons and use certain ship gadgets. You will always begin combat with full ship energy. Ship Energy Generation
* The amount of energy a ship will generate each combat turn. Using the Recharge! ability will double the ship’s energy generation for that round, but prevent the use of other equipment. Agility
* The primary stat used to calculate ship evasion. Is twice as effective at increasing evasion. Sensors
* The primary stat used to calculate ship accuracy. Is twice as effective at increasing accuracy. Systems
* Secondary stat used to calculate ship accuracy. Is additionally used offensively and defensively for ’system checks’ in combat. Thrust
* Secondary stat used to calculate ship evasion. Is additionally used in combat to determine escape chance when using Escape!. Accuracy
* Determines the chance to hit with the ship’s weapons when using Battle! during combat. Evasion
* Determines the chance a ship has to completely avoid damage from an attack. Can be boosted during a combat round when using Evade! at the cost of preventing ship equipment use for that combat round. Module/Crew Capacity
* The amount of space a ship has to install ship equipment. Empty modules can instead be used to increase crew capacity. Weapon Capacity
* The number of hardpoints a ship has to install ship weapons. Unless otherwise noted, ship weapons also require a module. Fixed Equipment
* Ship weapons, upgrades and gadgets that can not be removed and do not count against the ship equipment limit. Storage space
* Determines total space per item type (Wardrobe, Equipment, Consumables, Valuables, and Toys) in Storage that a ship can hold. Bonus crew capacity
* Additional crew capacity that is not affected by Module/Crew Capacity.Calculated Values
Below is a list of how to calculate certain ship variables (prior to ship ownership and item bonuses)
Evasion
* Ship thrust/2 + Ship agility
Accuracy Gmail account creator online, free.
* Ship systems/2 + Ship sensorsShip Stat Bonuses
Ships owned by Captain Steele receive a bonus to certain stats based on Steele’s own stats
Evasion
* +Reflexes/4
Accuracy
* +Aim/4
Armor
* +(Physique/(Steele’s level *50)*100)% Bonus armor
* The highest achievable bonus is*
* 12% at max physique with Quivering Quasarstatus effect and Signet of Bravery as accessory equiped
* 10% at max physique without bonuses
Shields
* +(Willpower/(Steele’s level *20)*100)% Bonus shields
* The highest achievable bonus is*
* 30% with ’Iron Will’perk
* 25% without ’Iron Will’perk
Weapon Damage (hidden)
* +Aim/2
* Highest achievable bonus is calculated at level 10, without the Perfect Simulantstatus effect as it requires the use of certain Fated Names or save editing to acquire. Retrieved from ‘https://wiki.smutosaur.us/TiTS/index.php?title=Ships&oldid=37883’
*1Ship weapons
*1.2Non-turret weapons
*1.3Turret weapons
*1.4All Ship weaponsShip weapons
Ship weapons are all the items that can be equipped as a ship weapon.
Each non-standard weapon requires a Mod/Crew Capacity slot to install
Weapons with the turret flag require a crew member capable of piloting them
List of crew members capable of piloting turretsFlags Double Shot
* Weapon fires twice per a combat round Full Auto
* Weapon fires four times per a combat round Crewed Turret
* Requires a crew member to fire the weaponNon-turret weaponsTrials In Tainted Space Wiki
Weapons that do not require a crew member capable of piloting turrets to functionList of non turret weapons weaponsRanged Weapon Stats Name Physical Damage Detailed Damage Defense Energy Use Accuracy Evasion Damage Flags Special Flags Misc Base PriceCoil Cannon 500 500 Kinetic -10 70 0 0 Bullet
Energy Weaponry Energy Weapon
Ship Equipment 4500EM Cannon 150 150 Electric 0 46 0 0 Bullet
Energy Weaponry Energy Weapon
Double Shot
Ship Equipment 1800Laser Cannon 350 350 Burning 0 60 0 0 Laser
Energy Weaponry Energy Weapon
Ship Equipment 2200Machine Gun 100 100 Kinetic 0 25 -5 0 Bullet Full-Auto Fire
Ship Equipment 1300Missile Bay 90 45 Kinetic
45 Burning 0 30 10 0(none) Full-Auto Fire
Ship Equipment 1300Thermal Cannon 365 365 Burning 0 45 -10 -5 Energy Weaponry Energy Weapon
Ship Equipment 2000Turret weapons
Weapons that require a crew member capable of piloting turrets to functionList of turret weapons weaponsRanged Weapon Stats Name Physical Damage Detailed Damage Defense Energy Use Accuracy Evasion Damage Flags Special Flags Misc Base PriceEM Turret 150 150 Energy 0 92 0 0 Bullet
Energy Weaponry Crewed Turret
Full-Auto Fire
Energy Weapon
Ship Equipment 4500Laser Turret 350 350 Burning 0 120 0 0 Laser
Energy Weaponry Crewed Turret
Double Shot
Energy Weapon
Ship Equipment 2750Machine Gun Turret 190 190 Kinetic 0 50 -5 0 Bullet Crewed Turret
Full-Auto Fire
Ship Equipment 1625Missile Turret 180 90 Kinetic
90 Burning 0 60 10 0(none) Crewed Turret
Full-Auto Fire
Ship Equipment 1625All Ship weapons
Below is a list of all weapons for comparison purposesList of all ship weaponRanged Weapon Stats Name Physical Damage Detailed Damage Defense Energy Use Accuracy Evasion Damage Flags Special Flags Misc Base PriceCoil Cannon 500 500 Kinetic -10 70 0 0 Bullet
Energy Weaponry Energy Weapon
Ship Equipment 4500EM Cannon 150 150 Electric 0 46 0 0 Bullet
Energy Weaponry Energy Weapon
Double Shot
Ship Equipment 1800EM Turret 150 150 Energy 0 92 0 0 Bullet
Energy Weaponry Crewed Turret
Full-Auto Fire
Energy Weapon
Ship Equipment 4500Laser Cannon 350 350 Burning 0 60 0 0 Laser
Energy Weaponry Energy Weapon
Ship Equipment 2200Laser Turret 350 350 Burning 0 120 0 0 Laser
Energy Weaponry Crewed Turret
Double Shot
Energy Weapon
Ship Equipment 2750Machine Gun 100 100 Kinetic 0 25 -5 0 Bullet Full-Auto Fire
Ship Equipment 1300Machine Gun Turret 190 190 Kinetic 0 50 -5 0 Bullet Crewed Turret
Full-Auto Fire
Ship Equipment 1625Missile Bay 90 45 Kinetic
45 Burning 0 30 10 0(none) Full-Auto Fire
Ship Equipment 1300Missile Turret 180 90 Kinetic
90 Burning 0 60 10 0(none) Crewed Turret
Full-Auto Fire
Ship Equipment 1625Thermal Cannon 365 365 Burning 0 45 -10 -5 Energy Weaponry Energy Weapon
Ship Equipment 2000 Retrieved from ‘https://wiki.smutosaur.us/TiTS/index.php?title=Ship_weapons&oldid=35640’
Download here: http://gg.gg/uj783
https://diarynote.indered.space
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